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Selected Work

Featured case studies

A closer look at a few of the products I've helped build, from enterprise design systems to consumer marketplaces.

About

Product Designer focused on clarity and real-world use

Portrait of Sakthiram Senthilkumar

Hi, I am Sakthi. I'm a UX Designer passionate about creating thoughtful, intuitive, and meaningful digital experiences.

Enjoy turning complex problems into simple, user-friendly solutions by combining research, strategy, and visual design. My approach goes beyond making interfaces look good: I focus on understanding user needs, identifying the right problems, and designing experiences that create real value.

Interested in product thinking, scalable design systems, and exploring how emerging technologies like AI can support and improve the design process.

Always curious, always learning, and excited to work on products that make a meaningful impact.

Experience

Where I've built

  1. June 2024 - May 2026

    Bangalore

    UX Designer

    ValGenesis

    UX Designer with experience working on multiple digital validation products at ValGenesis, contributing to the design and modernization of enterprise-grade platforms.

    • Led UX initiatives for iOps (formerly E-Logbook), playing a key role in migrating the product from a legacy system to a modern, scalable experience.
    • Collaborated closely with product, engineering, and research teams to redesign complex workflows, improve usability, and align the platform with contemporary design systems and regulatory-driven user needs.
  2. Aug 2023 - May 2024

    Bangalore

    Senior UI/UX Designer

    Embibe (Jio)

    Led end-to-end UX design for multiple web and mobile products from concept to delivery.

    • Collaborated with product managers, developers, and research teams to create wireframes, prototypes, and high-fidelity designs.
    • Designed learning experiences that improved engagement for students and educators.
    • Contributed to product innovation initiatives through research-driven design approaches.
  3. 2021 - 2023

    Bangalore

    UX/UI Designer

    CX100 (Inkoniq)

    Supported senior designers in delivering design solutions for a variety of digital products. I focused on producing prototypes, wireframes, and visual assets while learning and growing in a fast-paced design environment.

  4. 2019 - 2021

    Bangalore

    UI/Motion Graphic Designer

    Appbrowzer (Flyy)

    Designed and produced high-quality motion graphics and animations for digital platforms, including social media, web, and marketing campaigns.

    • Collaborated with cross-functional teams to translate concepts and brand guidelines into engaging visual storytelling.
  5. 2018 - 2019

    Bangalore

    Motion Graphic Designer

    Zenrays Technologies

    Created engaging motion graphics and animated explainer videos to simplify complex educational concepts for diverse learner groups.

Principles

How I make decisions

01

Clarity over decoration

If a visual choice doesn't help someone understand or act faster, it's decoration. Enterprise users are working, not browsing. Clarity is the feature.

02

Systems over screens

Every screen I design is a statement about a system. I'd rather ship one flexible pattern than fifty one-off solutions that drift apart over time.

03

Data drives decisions

Opinions are a starting point, not an ending point. I pair qualitative research with usage data before calling a direction done.

04

Accessibility first

Accessible design isn't a pass at the end. It's a constraint from the first sketch. It almost always produces a clearer product for everyone.

05

Consistency scales

Consistency is what lets a twelve-team product organization move fast without stepping on each other. It's a discipline, not a default.

06

Prototype before debating

A rough working prototype resolves more design arguments in an hour than a week of slide decks. When in doubt, build the thing.

Off the clock

Most of the time I am not designing goes into these two.

Gaming

Split between a PC and a PS5. Good games are systems design with the stakes turned up.

PlayStation 5PC

Recently played

  • Assassin's Creed Black Flag ResyncedPC
  • Ghost of YoteiPS5
  • PragmataPC
  • Death Stranding 2PS5
  • Marvel's Spider-Man 2PS5

Photography

Shot entirely on my phone. Mostly light, streets, and whatever the city is doing that day.

People ignore design that ignores people.

Frank Chimero

  • Product Design
  • Interaction Design
  • Design Systems
  • Enterprise UX
  • Accessibility
  • Information Architecture
  • Design Tokens
  • Motion Design
  • Prototyping
  • Wireframing
  • Microinteractions
  • UX Research
  • Usability Testing
  • Workshop Facilitation
  • Mentoring
  • AI Prototyping
  • Figma
  • Framer
  • Jira
  • Notion
  • Adobe Suite
  • Claude
  • ChatGPT